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No Man's Sky How To Get Carbon

NextGen The subject of this article is from the NextGen update.

The information from this article is up-to-date as of 16 February, 2021.

The subject of this article is from the NextGen update.
The information from this article is up-to-date as of 16 February, 2021.

Carbon
Carbon
Category Fuel
Type Unrefined Organic Element
Rarity Common
Blueprint Value 12.0 Units.png
Used for Building, Crafting, Charging, Upgrading
Symbol C
Updated NextGen

Carbon is a resource.

Contents

  • 1 Summary
  • 2 Game description
  • 3 Source
    • 3.1 Exploit
    • 3.2 Exploit 2
  • 4 Use
    • 4.1 Crafting
    • 4.2 Refining
    • 4.3 Cooking
  • 5 Additional information
  • 6 Release history
  • 7 Gallery
  • 8 Videos

Summary [ ]

Carbon (C) is a resource used in recharging and one of the fuel elements for refining.

Game description [ ]

The building block of all organic life. Of critical importance to space travelers, as Carbon is used to recharge mining equipment.

The Mining Laser will harvest Carbon from trees, plants, and all other forms of vegetation.

Source [ ]

Carbon mining in action (Atlas Rises)

  • Can be mined from flora.
  • It can be found as a secondary element in some minerals.

Carbon can be refined using a Refiner with the following ingredients:

Exploit [ ]

Once the player has a Portable Refiner and Medium Refiner/Large Refiner, they can produce Carbon and Condensed Carbon for free.

This can also be done with only a Portable Refiner, but with less yield.

  1. Refine 68 Carbon in Medium Refiner/Large Refiner to produce 34 Condensed Carbon.
  2. Place down the Portable Refiner and recharge its Fuel Inverter with the 34 Condensed Carbon.
  3. Pick up the Portable Refiner to receive 100 Carbon.
  4. Repeat steps 1 to 3, to produce 32 Carbon per cycle.

Exploit 2 [ ]

  1. Get a Freighter (you get a free one from the story; they're all the same inside excluding the one page of inventory.)
  2. Place as many Standing Planters as you want in your freighter. Requires two Metal Plates and 25 Condensed Carbon per planter. (They refresh with new carbon every time your freighter base loads.)
  3. Walk into the base area of your freighter and collect carbon. One planter yields 62-120 Carbon.
  4. Walk into the hanger area hallway and immediately turn around to go back into the base area.
  5. Repeat steps 3-4. All the Carbon will be refreshed letting you harvest it again in seconds.

Use [ ]

Crafting [ ]

Carbon is used as an ingredient for crafting the following products:

Refining [ ]

Carbon is used as an ingredient for refining the following products using a Refiner:

  • SUBSTANCE.FUEL.2.png Condensed Carbon  --Carbon x2  → SUBSTANCE.FUEL.2.png Condensed Carbon x1  ("Condense Carbon", 0.45 sec./unit output)
  • SUBSTANCE.FUEL.2.png Condensed Carbon  --Carbon x2  +Oxygen x2  → SUBSTANCE.FUEL.2.png Condensed Carbon x5  ("Oxygenate Carbon", 0.9 sec./unit output)
  • SUBSTANCE.FUEL.2.png Condensed Carbon  --Faecium x1  +Carbon x2  → SUBSTANCE.FUEL.2.png Condensed Carbon x2  ("Feed Microbes", 0.9 sec./unit output)
  • SUBSTANCE.BIOME.COLD.png Dioxite  --Carbon x1  +Sodium Nitrate x1  → SUBSTANCE.BIOME.COLD.png Dioxite x1  ("Advanced Carbon Processing", 0.9 sec./unit output)
  • NmsCommodity Enriched Carbon icon.png Enriched Carbon  --Radon x100  +Carbon x20  +Chlorine x5  → NmsCommodity Enriched Carbon icon.png Enriched Carbon x1  ("High-Speed Sublimation", 45 sec./unit output)
  • NmsCommodity Enriched Carbon icon.png Enriched Carbon  --Radon x100  +Carbon x20  +Salt x10  → NmsCommodity Enriched Carbon icon.png Enriched Carbon x1  ("High-Speed Sublimation", 45 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium  --Di-hydrogen x1  +Carbon x1  → SUBSTANCE.PLANT.POOP.png Faecium x1  ("Assisted Decomposition", 0.2 sec./unit output)
  • SUBSTANCE.PLANT.POOP.png Faecium  --Mordite x1  +Carbon x2  → SUBSTANCE.PLANT.POOP.png Faecium x3  ("Runaway Decomposition", 0.9 sec./unit output)
  • SUBSTANCE.LAND.3.png Magnetised Ferrite  --Ferrite Dust x1  +Carbon x1  → SUBSTANCE.LAND.3.png Magnetised Ferrite x1  ("Carbonise Metal", 0.6 sec./unit output)
  • SUBSTANCE.LAND.3.png Magnetised Ferrite  --Pure Ferrite x1  +Carbon x1  → SUBSTANCE.LAND.3.png Magnetised Ferrite x2  ("Carbonise Metal", 0.6 sec./unit output)
  • SUBSTANCE.CREATURE.1.png Mordite  --Carbon x1  +Pugneum x1  → SUBSTANCE.CREATURE.1.png Mordite x1  ("Anomaly / Organic Hybridisation", 0.9 sec./unit output)
  • Reaction.3.png Nitrogen Salt  --Nitrogen x100  +Carbon x20  +Chlorine x5  → Reaction.3.png Nitrogen Salt x1  ("High-Speed Sublimation", 45 sec./unit output)
  • Reaction.3.png Nitrogen Salt  --Nitrogen x100  +Carbon x20  +Salt x10  → Reaction.3.png Nitrogen Salt x1  ("High-Speed Sublimation", 45 sec./unit output)
  • SUBSTANCE.AIR.1.png Oxygen  --Kelp Sac x1  +Carbon x1  → SUBSTANCE.AIR.1.png Oxygen x2  ("Release Captured Oxygen", 0.9 sec./unit output)
  • SUBSTANCE.CATALYST.1.png Sodium  --Marrow Bulb x1  +Carbon x1  → SUBSTANCE.CATALYST.1.png Sodium x2  ("Extract Organic Sodium", 0.9 sec./unit output)
  • SUBSTANCE.CATALYST.2.png Sodium Nitrate  --Sodium x1  +Carbon x1  → SUBSTANCE.CATALYST.2.png Sodium Nitrate x1  ("Catalyse Carbon", 0.9 sec./unit output)
  • NmsCommodity Thermic Condensate icon.png Thermic Condensate  --Sulphurine x100  +Carbon x20  +Chlorine x5  → NmsCommodity Thermic Condensate icon.png Thermic Condensate x1  ("High-Speed Sublimation", 45 sec./unit output)
  • NmsCommodity Thermic Condensate icon.png Thermic Condensate  --Sulphurine x100  +Carbon x20  +Salt x10  → NmsCommodity Thermic Condensate icon.png Thermic Condensate x1  ("High-Speed Sublimation", 45 sec./unit output)
  • Product.plasma1.png Unstable Plasma  --Oxygen x10  +Carbon x20  +Cobalt x10  → Product.plasma1.png Unstable Plasma x1  ("Plasma Pressurisation", 90 sec./unit output)
  • Product.plasma1.png Unstable Plasma  --Oxygen x10  +Carbon x20  +Ferrite Dust x20  → Product.plasma1.png Unstable Plasma x1  ("Plasma Pressurisation", 90 sec./unit output)
  • Product.plasma1.png Unstable Plasma  --Oxygen x10  +Carbon x20  +Pure Ferrite x20  → Product.plasma1.png Unstable Plasma x1  ("Plasma Pressurisation", 90 sec./unit output)
  • Product.warpcell.png Warp Cell  --Carbon x50  +Sodium Nitrate x5  +Chromatic Metal x250  → Product.warpcell.png Warp Cell x1  ("Antimatter Bypass", 600 sec./unit output)

Cooking [ ]

Carbon is used as an ingredient for cooking the following products using a Nutrient Processor:

  • PRODUCT.BAIT.PELLETS.png Creature Pellets  --Carbon x1  → PRODUCT.BAIT.PELLETS.png Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Crunchy Wings x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Crystal Flesh x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Diplo Chunks x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Dirty Meat x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Feline Liver x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Fiendish Roe x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Latticed Sinew x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Leg Meat x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Lumpy Brainstem x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Meaty Chunks x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Meaty Wings x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Offal Sac x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Processed Meat x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --ProtoSausage x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Raw Steak x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Scaly Meat x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Scooped Innards x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)
  • PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat  --Strider Sausage x1  +Carbon x1  → PRODUCT.REFINED.SMOKEDMEAT.png Smoked Meat x1  ("Preserve Flesh", 2.5 sec./unit output)

Additional information [ ]

Release history [ ]

  • Release - Added as a resource.
  • Pathfinder - It can no longer be used to recharge exosuit life support.
  • Atlas Rises - Value changed, previously it was worth 6.9 Units.png each.
  • Visions - Hidden changes: The information panel has an additional icon indicating its purpose.

Gallery [ ]

  • Information panel
    (Origins)

  • Information panel
    (Beyond)

  • Information panel
    (Visions 1.77)

  • Information panel
    (NEXT)

  • Information panel
    (Foundation)

  • Icon
    (Pre-release)

Videos [ ]

v·t·e

Resources

Catalyst

Sodium (Na)  • Sodium Nitrate (Na+)

Earth

CAG   || Nitrogen (N)  • Radon (Rn)  • Sulphurine (Su)
LEE    || Ammonia (NH3)  • Basalt (B)  • Dioxite {CO2}  • Paraffinium (Pf)  • Phosphorus (P)  • Pyrite (Py)  • Uranium (U)
Other || Chlorine (Cl)  • Cobalt (Co)  • Cyto-Phosphate (Cy)  • Deuterium (D)  • Di-hydrogen (H)  • Ionised Cobalt (Co+)  • Mordite (Mo)  • Salt (NaCl)

Exotic

Gold (Au)  • Platinum (Pt)  • Silver (Ag)  • Tritium (H3)

Flora

HAS || Cactus Flesh (Cc)  • Faecium (Fe)  • Frost Crystal (Fc)  • Fungal Mould (Ml)  • Gamma Root (Gr)  • Kelp Sac (Ke)  • Marrow Bulb (Mb)  • Solanium (So)  • Star Bulb (Sb)

Fuel

Carbon (C)  • Condensed Carbon (C+)  • Oxygen (O2)

Metal

Ferrite Dust (Fe)  • Magnetised Ferrite (Fe++)  • Pure Ferrite (Fe+)  • Silicate Powder (Si)

Special

Junk   || Living Slime (Jn)  • Residual Goop (Jn)  • Rusted Metal (Jn)  • Runaway Mould (Jn)  • Viscous Fluids (Jn)
Other || Chromatic Metal (Ch)  • Hexite (X)  • Nanite Cluster (∞) • Pugneum (Pg)

Stellar

Activated Cadmium (Cd)  • Activated Copper (Cu)  • Activated Emeril (Em)  • Activated Indium (In)  • Copper (Cu)  • Cadmium (Cd)  • Emeril (Em)  • Indium (In)

No Man's Sky How To Get Carbon

Source: https://nomanssky.fandom.com/wiki/Carbon

Posted by: brustbronds.blogspot.com

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